Enabled: Corruption risk will increase each time an expert rolls out an unfunded initiative.These initiatives are usually only available with the Development Director governor, but custom initiatives can use them for any governor. Additional Support settings can be found in Civilian Editor > Support, and also in the Zone Editor.Additional Reputation settings can be found in Civilian Editor > Reputation.For example -5 Reputation cost will give the player +5 Reputation. If an initiative has a negative Reputation cost, the player will gain reputation.Unclear what happens if enabled then subsequently disabled – do the charities stop working? The player will subsequently be asked how the charity involvement should work. Enabled: Charities can help roll out initiatives throughout the region.Disabled: The ‘diplomatic back channels’ (middle) option is not available, and the other options are more likely to backfire.Enabled: All three options are available to the player, and the option success rate improves over time (less likely to backfire). This affects the ‘Foreign country supporting insurgents’ event that starts recurring after the insurgency starts. Unclear what happens if enabled then subsequently disabled. Enabled: Increase support and enable events such as “Corrupt Judge” pop-up.Also delays reputation loss due to lack of stability. Enabled: If current reputation is less than 8, it will set reputation to 8.Usually only available with the General governor, but custom initiatives can use it for any governor. Disabled: Player will lose reputation due to lack of stability, and the monthly amount of reputation loss will increase over time until player starts to stabilise zones.Enabled: The amount of reputation loss due to lack of stability is reset to zero.Number of turns before low stability starts to cause reputation loss is defined in Civilian Editor > Reputation. Reset Reputation Loss Due to Low Stability Default: Set via checkbox in Military Editor > Soldiers.Disabled: Player loses reputation when insurgents recapture zones, and the amount lost increases based on the number of times insurgents had previously controlled that zone.Enabled: Significantly less reputation loss when insurgents recapture zones.However, the War Censor game mechanic appears to specifically tackle the increasing reputation loss due to insurgents recapturing zones they had previously controlled. The Censor advisor (Internal Affairs Specialists / Cyan) reduces reputation loss by ~15% when insurgents capture zones.
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