![]() they need the transparencyShadow property to be true for shadow rendering.they don't write to the zbuffer and are only sorted among themselves, so some sorting rendering artifacts can arise.If you don't need alpha support, you should use the "non alpha" node material as alpha-based materials have some constraints: Note that the only difference between the full material and the material without alpha support is that nothing is wire to the fragmentOutput.a input. Playground of Standard Material and NME Standard Material.Recreating the StandardMaterialĪs a training exercise and to show what is possible to do with the Node Material Editor, the StandardMaterial has been recreated in the NME: Learn more about the Node Material Editor here. You can also use a standalone version of the editor here: Node Material Editor When selected in the Inspector, you can find an edit button in the Node Material property pane. Connecting blocksīy default calling nnectTo(otherBlock) will try to establish a connection by picking an output from the first block and connect it to an available input in the second one: You can even customize the look and feel of the Inspector UI by defining inputNode.min and inputNode.max to get a slider instead of an input text box. a manual value that will be sent to the shader) and not a constant, you can set inputNode.visibleInInspector to true so users will be able to visually control the value of the node using Babylon.js Inspector. The following functions will let you get information about your InputNode: ![]() When you manually set the value of an InputNode, you can flag it as node.isConstant to indicate that the value will not be dynamically updated and thus the node material will be able to optimize the block by not generating an uniform for this value. ![]()
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